
The new setting should simply make the game appear as realistic as possible.-The mod is based on Reshade and is supplemented by some shaders and scripts that I have specially coordinated.The installation should also be easier thanks to relative paths. Completely new properties have been used in Reshade. The new shader should look as realistic as possible and has been adapted accordingly. The new version has been updated to a newer Reshade. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.I am offering my graphics mod here again, as every year, some of them may still know it from the last LS or the previous version, but Giants has used questionable shader settings as always, despite the “graphics update”, so I have the mod for some requests the LS19 made ready and now revised again. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with.


Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V).

The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
